![]() After that, my playstyle changed drastically, as I switched between weapons like electrified claws and rocket-powered axes to carve up enemies like semi-human turkeys. A button prompt would let me step on its head after, popping it like a grape. ![]() As a zombie ran toward me, I happened to hit its leg in the scramble. Then I had a revelation.ĭuring one wave-like set piece, I equipped a pitchfork I had found. ![]() At first, I wondered if melee-focused first-person combat would get old fast. Katana in hand, I started slashing zombies aimlessly wandering out on the sand, sometimes splitting them in half in a waterfall of gore. My demo began with me walking on a dark beach towardsa lit-up boardwalk. During my 20-minute demo, I tried out a whole buffet of deadly tools that were sickly satisfying in their own way.ĭead Island 2 – Reveal Gameplay Trailer Instead, melee weapons are the star of the show. This is a first-person game, but guns aren’t the focus. All about the meleeĭambuster Studios notes that the game is about “thriving, not surviving,” and the action certainly matches that mantra. Though there won’t be branching paths to explore on playthroughs, Worrall notes that those dialogue changes will recontextualize parts of Dead Island 2 a bit depending on the character. They’ll pick one to follow through the story and largely go through the same beats with distinct dialogue. Worrall clarified that players don’t control all of them during the story. One notable detail shared during Gamescom is that the game has six playable characters. We wanted to get players running into the fray headlong.” The zombies kind of become this background wallpaper against which the interhuman dramas play out. There’s lots of zombie games and movie properties out there that are about surviving. “We’re doing a lot of laying the ground in Dead Island 2 for future releases. “In many ways, this is almost like an origin story for a kind of superhero,” Worrall says. He wants players to feel like powerful Hollywood stars that take down hundreds of enemies with a smirk to keep the focus on dismemberment. Worrall compares the game’s approach to its heroes to movies like Die Hard. But also, you need that relief … One minute you’ll be slaying zombies and the next you’ll have a little bit of schadenfreude as you glimpse the remains of the human mind in that zombie as they try and stagger or fall off something comically.” “I think that any game that has that level of violence, particularly in a contemporary setting, you need to balance that with a strong moral framework,” Worrall says. If you saw its Gamescom trailer starring a hero lazily slicing up the undead on their way to the grocery store, that’s exactly what the game feels like in action. I could have cut them down just as easily, but I just wanted to mess with them. In one part of my demo, I lured a few toward an exposed electrical wire in a wet room just to watch them fry. Characters feel overpowered compared to zombies, clearing them out as if they were taking down a pack of rats. ![]() Tonally, it feels a bit like Sunset Overdrive, another apocalyptic zombie game that trades in tense horror for sandbox violence. I encountered many locked rooms, safes, and loot caches that would each require further investigating or even backtracking, some of which wasn't possible in my limited demo.This is almost like an origin story for a kind of superhero. While this is a much more linear game than its predecessors, there are many optional nooks in each area. In our preview of the game, Mark Delaney said, “Sometimes the way these areas would snake around surrounded by unclimbable walls felt very restrictive, closer to a game as tightly set as BioShock rather than even the original Dead Island's large hubs. ![]() Throughout the game you’ll be able to explore iconic Los Angeles locations such as Venice Beach and Beverly Hills, but all these areas are stitched together by loading screens instead of being one big seamless world. Unfortunately things don’t go as planned and you end up right back in the condemned street of LA, fighting your way through hordes of zombies, looking for fellow survivors.ĭead Island 2 is a first-person, semi-open-world action-RPG. At the start of the game, you’re making an attempt to escape the city by plane. This version of LA – cleverly nicknamed HELL-A by the game’s developers – is brimming with undead creatures of all shapes and sizes. Nine years after its initial announcement, Dead Island 2 is real and it's finally almost time for fans to get their hands on it! Here is everything you need to know about Dead Island 2.ĭead Island 2 takes place in Los Angeles, California, aka not on an island like the title suggests. ![]()
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